UI Art: (just some ideas to discuss)
Main Menu Lobby: Colors need work, but this is just a concept of the type of atmosphere we were thinking of.
Beg for Help UI: Skull is probably not Kovalicy enough.
Multiplayer Lobby: Rough of how the tavern might look, but the tables would extend off to the left and right so the player could walk over and join the group he wanted to join.
UI Art:
Combat UI: Each of the banners have a destinctive style.
Treasure UI: The yellow text is hard to read.
Kick in door UI: The "?" should probably be a "!" since it is the only thing you can do.
Audio Menu UI: The characters aren't Kovalicky enough so focus on the poses at this point. We'll lose the gradient too since we aren't really using it anywhere else.